CharacterAwantscharacterBtodosomething.AistheActor,BistheTarget.Actor:1)saywhatyousayordo2)telegraphwhatyouwanttheTargettodo3)RollTarget:AreyougoingtodowhattheActorwantsyoutodo?Target:YouGiveIn.1)Ifyouhaverolledanydice,payaPlotPoint,orstepbackaValueorRelationshipandreceiveaPlotPoint.2)YoudowhattheActorwants.Don'tbeajerkaboutiteither,doitforreal.3)NobodyGrows,Stressesoranything,unlesstheActorwastryingtohurtyou,andgivesyouaPlotPoint.ThentheyStressyou.Target:YouReact.1)Saywhatyousayordo.2)telegraphwhatyouwanttheActortodoinstead.3)Roll1)WoulddoingwhatAwantssupportorgoagainstoneofyourValues?2)WoulddoingwhatAwantsimplicateaRelationship?3)DoyouwantAtodosomethinginstead?Sure!No!I'mnotsure.ActorRoll>TargetRoll,bylessthan5,oratie.1)ActorStressesTarget.ActorpicksaStressandRolls.2)Nobodyhastodoanything,buttheTargethaslosttheconflict.Trynottojumprightbackintothesamething.ActorRoll>TargetRoll,by5ormore.ActorStressesTarget.ActorPicksaStressandRolls.ActorchooseswhethertoStressOutTarget.IfStressedOut,Targetcannotresistorbeafeasiblewitnessforanythingthathappens.TargetRoll>ActorRollTheTargetbecomestheActor,andthisrollbecomesthenewvaluetobeat.ConflictFlowchart
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