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You
always
get
to
roll
a
Value,
a
Relationship,
an
Asset
(Ability
or
Distinction)
and
a
single
applicable
Stress
die
of
your
opponent
for
free.
Choose
these
and
put
them
in
the
die
pool
now.
You
can
put
additional
applicable
dice
into
the
pool
by
buying
them
with
Plot
Points.
Any
applicable
Asset,
Relationship,
or
Stress
(of
anyone)
can
be
bought
into
your
die
pool.
I
can
use
a
bunch
more
stuff!
Good!
You
get
to
roll
three
of
the
die
type
associated
with
the
challenged
Relationship
or
Value!
Put
them
in
your
pool!
After
the
conflict,
step
back
your
Relationship
or
Value
by
one
step.
I'm
doing
something
that
doesn't
fit
my
Value
or
Relationship
statement!
You
can
buy
Useful
Details
for
one
Plot
Point
each.
They
give
you
a
d6.
You
can
buy
a
temporary
Relationship
with
any
character
for
one
Plot
Point.
It
starts
at
d6
for
this
scene,
then
steps
back
to
d4
until
a
tag
scene.
This
situation
is
advantageou
s!
You
get
to
roll
three
of
the
die
type
associated
with
the
detail
or
skill
that
is
your
opponent's
Limit.
If
you
end
up
winning
the
conflict,
you
can
Shutdown
your
opponent's
Ability
for
one
Plot
Point,
or
for
free
if
you
Stress
them
out.
I
can
use
my
opponent's
weakness!
I
think
I'm
ready!
Check
your
Resources
-
you
can
roll
them
if
you
want
(keep
the
roll
separate
from
your
main
pool),
or
you
can
spend
Plot
Points
to
activate
Resources
that
aren't
yours.
You
get
a
bonus
for
their
highest
die
roll
twice
in
each
session,
or
you
can
use
them
both
at
the
same
time.
(1s
on
Resource
rolls
do
not
cause
Complications
and
can
be
added
as
normal.)
ROLL.
You
get
to
add
the
highest
2
results
together,
plus
the
highest
die
on
any
Resources.
This
is
your
result!
You
can
purchase
(already
rolled)
dice
out
of
your
die
pool
to
add
to
your
result
with
Plot
Points.
I
rolled
like
crap.
Dice
that
come
up
1s
cannot
be
added
to
your
result.
If
the
group
can
think
of
a
good
one,
a
Complication
happens
and
you
get
a
Plot
Point.
(GM
complications
remove
dice
from
Trouble
instead.)
I
rolled
at
least
one
1.
ROLLING
FLOWCHART
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